
EAN: 0183881000014
"This morning the British Ambassador in Berlin handed the German Government a final note stating that unless we heard from them by eleven o'clock that they were prepared at once to withdraw their troops from Poland, a state of war would exist between us. I have to tell you that no such understanding has been received and that consequently this country is at war with Germany." -British Prime Minister Neville Chamberlain, 3 September 1939 Not even one year before these words were uttered, Chamberlain himself returned from Munich and uttered the words, "I believe it is peace in our time." As German panzers and aircraft poured across the border into Poland, slicing a sovereign nation into a digestible conquest, Chamberlain was forced to acquiesce to the inevitable and declare war. France followed soon after, and World War II began. Inevitably, the mighty Axis armies eventually bit off more than they could chew, and soon were bowing under the enormous pressure applied to them by the Western Allies and the Soviet Union. China, despite being at war with Japan for almost 14 years by 1945, proved to be too big a challenge for the Japanese; combined with increasing Allied pressure throughout the Pacific, the Japanese soon followed the Germans into defeat in the summer of 1945. But with Gary Grigsby's World at War(TM) , things may turn out different. The Western Allies may be conquered by Germany, or Japan may defeat China. With you at the controls, leading the fates of nations and alliances, anything is possible in this new strategic offering from Matrix Games and 2 by 3 Games. Lead your armies to victory by honing their abilities in research and development, creating a more powerful force than any other on the planet. Build with foresight, however; the bigger and more expensive units take longer to build and are invested in over time rather than being an instant purchase. Players will then have to plan several game turns in advance, tailoring far-reaching strategies to fit the current strategic situation. Take command in this dynamic turn-based game and test strategies that long-past generals and world leaders could only dream of: make it happen in World at War. Features include: Four full-length scenarios (Spring '40, Summer '41, Spring '42, Summer '43) lasting to the end of the war Over 350 areas on a sprawling world map Five playable forces (Germany, Japan, the Soviet Union, the Western Allies, and China) and 38 different countries Command fifteen different combat units in the air, on the land, and at sea, as well as infrastructure and supply units Each unit has up to 14 attributes, most of which can be improved through research and development Rules that cover strategic movement, forts, cold weather zones, airborne attack, amphibious invasions, partisans, militia, and many other features Fog of War rules that hide enemy units and production Supply rules that can be set to provide a common pool for all units to draw from, or the creation of field units that must accompany the armies PBEM playability for two to five players Challenging AI that offers a unique gaming experience Ability to automate either or both the Production and Research functions An in-depth tutorial that smoothly integrates the player with the game
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"This morning the British Ambassador in Berlin handed the German Government a final note stating that unless we heard from them by eleven o'clock that they were prepared at once to withdraw their troops from Poland, a state of war would exist between us.
I have to tell you that no such understanding has been received and that consequently this country is at war with Germany." -British Prime Minister Neville Chamberlain, 3 September 1939 Not even one year before these words were uttered, Chamberlain himself returned from Munich and uttered the words, "I believe it is peace in our time." As German panzers and aircraft poured across the border into Poland, slicing a sovereign nation into a digestible conquest, Chamberlain was forced to acquiesce to the inevitable and declare war.
France followed soon after, and World War II began.
Inevitably, the mighty Axis armies eventually bit off more than they could chew, and soon were bowing under the enormous pressure applied to them by the Western Allies and the Soviet Union.
China, despite being at war with Japan for almost 14 years by 1945, proved to be too big a challenge for the Japanese; combined with increasing Allied pressure throughout the Pacific, the Japanese soon followed the Germans into defeat in the summer of 1945.
But with Gary Grigsby's World at War(TM) , things may turn out different.
The Western Allies may be conquered by Germany, or Japan may defeat China.
With you at the controls, leading the fates of nations and alliances, anything is possible in this new strategic offering from Matrix Games and 2 by 3 Games.
Lead your armies to victory by honing their abilities in research and development, creating a more powerful force than any other on the planet.
Build with foresight, however; the bigger and more expensive units take longer to build and are invested in over time rather than being an instant purchase.
Players will then have to plan several game turns in advance, tailoring far-reaching strategies to fit the current strategic situation.
Take command in this dynamic turn-based game and test strategies that long-past generals and world leaders could only dream of: make it happen in World at War.
Features include: Four full-length scenarios (Spring '40, Summer '41, Spring '42, Summer '43) lasting to the end of the war Over 350 areas on a sprawling world map Five playable forces (Germany, Japan, the Soviet Union, the Western Allies, and China) and 38 different countries Command fifteen different combat units in the air, on the land, and at sea, as well as infrastructure and supply units Each unit has up to 14 attributes, most of which can be improved through research and development Rules that cover strategic movement, forts, cold weather zones, airborne attack, amphibious invasions, partisans, militia, and many other features Fog of War rules that hide enemy units and production Supply rules that can be set to provide a common pool for all units to draw from, or the creation of field units that must accompany the armies PBEM playability for two to five players Challenging AI that offers a unique gaming experience Ability to automate either or both the Production and Research functions An in-depth tutorial that smoothly integrates the player with the game.
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